10.10.2007, 17:28
|
#61 |
| Ersatzspieler
Registriert seit: 10.10.2007 Ort: Heidenreichstein, Österreich
Beiträge: 483
| Ich hab jetzt die original ai aus dem ini ordner mit biggui exportiert und mit dem Editor geöffnet, da steht jede menge sachen drin hier mal der Teil den ich denke das er was mit den Speed zu tun hat :
//
// AI Prototyping configuration
//
// These are variables to play with to tune the gameplay or try alternative designs.
//
// The length and width of the field. The units are 16ths of a foot.
// FIFA06: 6450.0 (134.375Y) X 4300.0 (89.583Y)
// FIFA07: 5760.0 (120.000Y) X 3840.0 (80.000Y)
FIFA06_FIELD_LENGTH = 6450.0
//FIELD_LENGTH = 6450.0
FIELD_LENGTH = 5760.0
FIFA06_FIELD_WIDTH = 4300.0
//FIELD_WIDTH = 4300.0
FIELD_WIDTH = 3840.0
// Momentum system keeps track of each teams "phase", and chooses how to affect individual players
// MOMENTUM_ENABLED controls the connection between team phase and individual players abilities
// 0 = Momentum phase will change, but players will believe they are in "neutral" phase (good for AI balancing)
// 1 = Momentum phase will change and players will play better/worse via altered attributes (how final game will be)
MOMENTUM_ENABLED = 0
DIGITAL_SNAPTOANGLE = 110
// 60 is the original default value. Values from 40 to 80 are "reasonable".
GAME_SPEED = 50
// 19 is the original default value. Values from 10 to 25 are "reasonable".
POWERUP_RATE = 19
// Setting this to 1 will mean that powerup does not take into account the intensity of the button press (ie. Dualshock2 buttons will be treated as non-analog)
FLAT_POWERUP = 0
// Set the attributes for a DFK
DFK_FINESSE_POWERUP_TIME = 19.0
DFK_DRIVEN_POWERUP_TIME = 19.0
DFK_LOB_POWERUP_TIME = 19.0
DFK_PASS_POWERUP_TIME = 19.0 |
| |