Probleme mit der career.ini !? Hallöle...ich weiß nicht ob ich einfach zu blöd und schlicht zu unfähig bin mit der career.ini umzugehen. Habe da jetzt einige Sachen geändert u.a. Job-Sicherheit zu Beginn einer Saison (auf 55), doch änderte sich in der neu Erstellten Saison (MM) nichts.
Habe auch noch andere Dinge geändert (z.B. Dauer des MM, Fan-Support zu Beginn, Max. Team Größe etc.) und würd gern wissen, wie ich weiß, ob die Änderungen die ich gemacht habe auch wirklich im Spiel so übernommen wurden. (beim Fan-Support und Job-Sicherheit schonmal nicht)
(Ändern will ich die Dauer der Managermodus Saison auf ne hohe Zahl, Job-Security zu Beginn auf 50, Fan Support auf 45, Max. Teamgröße 50, Min. Größe für Transfers 16, dass man von Beginn an nicht nur 3 Angebote hat [Transfers] sondern iwie 20 o.ä. und..das war glaub ich das ichtigste so weit)
Ich hoffe, dass das überhaupt geht und ihr mir helfen könnt :)
Gruß Kaice HTML-Code:
// if you want it to be N seasons
NUM_SEASONS_IN_CAREER = 15000
// percentage of money you keep when you switch teams
//Not used?
SWITCH_TEAM_KEEP_MONEY_PERCENTAGE = 0
JOB_OFFER_PRESTIGE_LIMIT_UPPER = 10
JOB_OFFER_PRESTIGE_LIMIT_DELTA_DOWN = 5
JOB_OFFER_LIMIT_DELTA_UP = 2
JOB_OFFER_DROP_WHEN_FIRED = 3
// What job security the manager starts at
JOB_SECURITY_START_AT = 50
// What percentage you keep of your jobsecurity if you stay with the same team (low-capped at JOB_SECURITY_START_AT though)
JOB_SECURITY_LEFT_IF_STAY_WITH_SAME_TEAM = 100
// This tweaks how much is added to the player injury duration at the low and high spectrum of medical-upgrades.
// At upgrade5, the duration is 100 percent, in between it's linear.
INJURY_DURATION_AT_MED_UPGRADE_0 = 110
INJURY_DURATION_AT_MED_UPGRADE_10 = 80
// This determines the actual duration of injuries
INJURY_MINOR_MIN_DURATION = 7
INJURY_MINOR_MAX_DURATION = 14
INJURY_MODERATE_MIN_DURATION = 21
INJURY_MODERATE_MAX_DURATION = 42
INJURY_SEVERE_MIN_DURATION = 91
INJURY_SEVERE_MAX_DURATION = 175
// If a manager gets a 100 extra points, it gets 100 * (MONEY_MULTIPLIER + (financeUpgrade / MONEY_FINANCE_UPGRADE_DIVIDER)) extra
// money points, where financeUpgrade is from 0 to 1000.
MONEY_MULTIPLIER = 20
MONEY_FINANCE_UPGRADE_DIVIDER = 500
// These tweak when job-security messages show up.
// If the manager's job security is ZONE_VERY_LOW or ZONE_LOW percent from getting fired, appropriate messages show up.
// If the manager's job security is ZONE_HIGH or ZONE_VERY_HIGH percent from a 100 percent, messages show up.
ZONE_VERY_LOW = 6
ZONE_LOW = 11
ZONE_WARNING = 20
ZONE_HIGH = 80
ZONE_VERY_HIGH = 90
// At what percentages a manager gets fired at certain prestiges (these are all x10 so we can store float as int)
FIRED_AT_STAR_ = 0,300,280,260,240,220,200,170,140,110,80,50
//level to trigger the star player paper
NEWSPAPER_STAR_SIGNING = 86
// How many points a manager needs to get to the next star.
POINTS_FOR_STAR_ = 0,1000,2500,5000,7500,12500,17500,25000,32500,40000,50000
// This is the value that morale, form and fatigue start at at the beginning of each season (with some fuzzyness attached);
MORALE_STARTS_AT = 50
FATIGUE_START_AT = 10
MORALE_START_RANGE = 12
FATIGUE_START_RANGE = 8
FORM_START_RANGE = 0
// This value determines how matchratings average into form. It can be a value from 0 to 100. The formula is:
// form = PERCENTAGE_OF_OLD_FORM * oldForm + (100 - PERCENTAGE_OF_OLD_FORM) * matchRating.
PERCENTAGE_OF_OLD_FORM = 80
PERCENTAGE_OF_OLD_GAMESPLAYEDATPOSITION = 80
// Every non-playing day, fatigue is decreased with (BASE_LOSS + fitness_upgrade_level * FIT_UPGRADE_LOSS);
FATIGUE_FITT_UPGRADE_LOSS_PER_DAY = 0.45
FATIGUE_BASE_LOSS_PER_DAY = 2.55
// Based on how you started in the game, you get a morale boost.
MORALE_ADD_PLAYER_IS_RESERVE = -1
MORALE_ADD_AMBITIOUS_NOT_PLAYED_LAST_GAME = -2
MORALE_ADD_NOT_PLAYED_LAST_GAME = -1
MORALE_ADD_IN_STARTING_LINE_UP = 2
MORALE_ADD_PLAYED_LAST_GAME = 1
MORALE_ADD_PLAYER_BOOKED_LAST_GAME = -2
// Based on your form, you get a morale boost.
MORALE_ADD_FORM_ = -6,-5,-3,-2,-1,0,0,1,2,3,5
// Based on the difference between line-upgrades, people lagging behind will get a morale update;
MORALE_ADD_LINE_UPGRADE_DIFFERENCE = -2
// How often (every N games) the warning email that you have a difference in line-upgrades
UPGRADE_DIFFERENCE_EMAIL_SHOWS_EVERY = 10
// How big the line upgrade difference has to be for the morale effect to kick in
MORALE_ADD_LINE_UPGRADE_DIFF_TRIGGER_DELTA = 3
// Based on your fatigue at the start of the match, you get a morale boost.
MORALE_ADD_FATIGUE_0_5 = 1
MORALE_ADD_FATIGUE_5_10 = 0
MORALE_ADD_FATIGUE_10_20 = 0
MORALE_ADD_FATIGUE_20_30 = 0
MORALE_ADD_FATIGUE_30_40 = 0
MORALE_ADD_FATIGUE_40_50 = -1
MORALE_ADD_FATIGUE_50_60 = -1
MORALE_ADD_FATIGUE_60_70 = -3
MORALE_ADD_FATIGUE_70_80 = -3
MORALE_ADD_FATIGUE_80_90 = -4
MORALE_ADD_FATIGUE_90_100 = -5
// Based on your preferred position, if you make it, you get or lose morale
MORALE_ADD_PLAYS_PREFERRED_POSITION = 0
MORALE_ADD_NOT_PLAYS_PREFERRED_POSITION = 0
// These impact morale based on your winning or losing streak;
MORALE_ADD_WIN_STREAK_19_MORE = 5
MORALE_ADD_WIN_STREAK_10_19 = 4
MORALE_ADD_WIN_STREAK_5_10 = 3
MORALE_ADD_WIN_STREAK_2_5 = 2
MORALE_ADD_LOSE_STREAK_19_MORE = -10
MORALE_ADD_LOSE_STREAK_10_19 = -6
MORALE_ADD_LOSE_STREAK_5_10 = -4
MORALE_ADD_LOSE_STREAK_2_5 = -2
// These impact morale based on whether you won or lost the game;
MORALE_ADD_WON_GAME = 3
MORALE_ADD_LOST_GAME = -3
MORALE_ADD_DRAW_GAME = 0
MORALE_ADD_WON_GAME_FOR_RESERVE = 1
MORALE_ADD_LOST_GAME_FOR_RESERVE = -1
MORALE_ADD_DRAW_GAME_FOR_RESERVE = 0
// These impact morale based on an injury;
MORALE_ADD_INJURY_SEVERITY_ = -1,-1,-1,-1
// Impact of an injury on the players fatigue, in percentage;
MINOR_INJURY_IMPACT_ON_FATIGUE = 110
MODERATE_INJURY_IMPACT_ON_FATIGUE = 120
SEVERE_INJURY_IMPACT_ON_FATIGUE = 140
// List of available player attributes:
//
// AGGRESSION
// AWARENESS
// ACCELERATION
// BALANCE
// BALLCONTROL
// CROSSING
// DRIBBLING
// HEADING
// LONGBALLS
// MARKING
// PACE
// PASSING
// REFLEXES
// RUSHING
// SHOTACCURACY
// SHOTPOWER
// STAMINA
// STRENGTH
// TACKLING
// THROWING
// LEADERSHIP
// CLINICALFINISHER
// SPEEDKING
// RECKLESS
// BALLWINNER
// WORKRATE
// DIVER
// INJURYPRONE
// GREED
// How much morale impacts player attributes at different levels.
MORALE_ATTRIB_5 = 5
MORALE_ATTRIB_4 = 2
MORALE_ATTRIB_3 = 0
MORALE_ATTRIB_2 = -3
MORALE_ATTRIB_1 = -6
// What attributes are affected by morale.
MORALE_AFFECTS_ACCELERATION = 1
MORALE_AFFECTS_BALANCE = 1
MORALE_AFFECTS_BALLCONTROL = 1
MORALE_AFFECTS_CROSSING = 1
MORALE_AFFECTS_DRIBBLING = 1
MORALE_AFFECTS_HEADING = 1
MORALE_AFFECTS_LONGBALLS = 1
MORALE_AFFECTS_MARKING = 1
MORALE_AFFECTS_PACE = 1
MORALE_AFFECTS_PASSING = 1
MORALE_AFFECTS_REFLEXES = 1
MORALE_AFFECTS_RUSHING = 1
MORALE_AFFECTS_SHOTACCURACY = 1
MORALE_AFFECTS_SHOTPOWER = 1
MORALE_AFFECTS_STAMINA = 1
MORALE_AFFECTS_STRENGTH = 1
MORALE_AFFECTS_TACKLING = 1
// How much fatigue impacts player attributes at different levels.
FATIGUE_ATTRIB_5 = -10
FATIGUE_ATTRIB_4 = -8
FATIGUE_ATTRIB_3 = -6
FATIGUE_ATTRIB_2 = -3
FATIGUE_ATTRIB_1 = -0
// What attributes fatigue impacts
FATIGUE_AFFECTS_BALANCE = 1
FATIGUE_AFFECTS_CROSSING = 1
FATIGUE_AFFECTS_DRIBBLING = 1
FATIGUE_AFFECTS_HEADING = 1
FATIGUE_AFFECTS_LONGBALLS = 1
FATIGUE_AFFECTS_MARKING = 1
FATIGUE_AFFECTS_PASSING = 1
FATIGUE_AFFECTS_REFLEXES = 1
FATIGUE_AFFECTS_RUSHING = 1
FATIGUE_AFFECTS_SHOTACCURACY = 1
FATIGUE_AFFECTS_SHOTPOWER = 1
FATIGUE_AFFECTS_STAMINA = 1
FATIGUE_AFFECTS_STRENGTH = 1
FATIGUE_AFFECTS_TACKLING = 1
// Win-lose-draw bonus matrices based on home and away prestiges
W_00 = 5
L_00 = -8
D_00 = 3
W_01 = 15
L_01 = -2
D_01 = 10
W_10 = 2
L_10 = -30
D_10 = -2
W_11 = 5
L_11 = -8
D_11 = 3
// Audio queries;
AUDIO_PERCENTAGE_CLOSE_TO_GETTING_FIRED = 5 // how close you need to be to the fire-line to trigger audio speech
AUDIO_WHAT_OVERALL_MAKES_A_PLAYER_KEY = 5 // what player overall level determines that a player is a key player
AUDIO_AVERAGE_LOW_MORALE = 5 // maximum average morale to trigger comment on low morale
AUDIO_STREAK_LENGTH = 7 // winning streak to trigger comment on long playing well
// Gamestats multipliers for different backend lengths in minutes; not used?
BE_GAME_MULTIPLIER_FOR_2_MIN = 1
BE_GAME_MULTIPLIER_FOR_4_MIN = 1
BE_GAME_MULTIPLIER_FOR_6_MIN = 1
BE_GAME_MULTIPLIER_FOR_8_MIN = 1
BE_GAME_MULTIPLIER_FOR_10_MIN = 1
// new for fifa 2006
// fan appreciation
PROB_OF_ACT_OF_GOD = 25
FANSUPPORT_START_AT = 45
// team chemistry
TEAMCHEM_MORALE_X = 0.5
TEAMCHEM_MORALE_X_S11 = 0.6
TEAMCHEM_MORALE_X_SUB = 0.3
TEAMCHEM_MORALE_X_RES = 0.1
TEAMCHEM_GP_X = 0.4
TEAMCHEM_GP_X_S11 = 0.65
TEAMCHEM_GP_X_SUB = 0.3
TEAMCHEM_GP_X_RES = 0.05
TEAMCHEM_TEAM_X = 0.1
TEAMCHEM_KNOWLEDGELOSS_X = 0.02
TEAMCHEM_KNOWLEDGELOSS_Y = 0.06
// end fan support delta modifiers
// Bonusses for winning different events.
W_CUP_BONUS = 7
W_DOMESTIC_CUP_BONUS = 5
W_HOME_BONUS = 4
W_AWAY_BONUS = 5
W_FINAL_BONUS = 9
W_RIVAL_BONUS = 6
W_CLEAN_SHEET_BONUS = 2
W_BLOW_OUT_BONUS = 5
W_HATTRICK_BONUS = 3
W_STREAK_BONUS = 4
// Bonusses for losing different events.
L_CUP_BONUS = -5
L_DOMESTIC_CUP_BONUS = -3
L_HOME_BONUS = -6
L_AWAY_BONUS = -3
L_FINAL_BONUS = -7
L_RIVAL_BONUS = -7
L_CLEAN_SHEET_BONUS = -2
L_BLOW_OUT_BONUS = -6
L_HATTRICK_BONUS = -2
L_STREAK_BONUS = -4
// Bonusses for getting a draw on different events.
D_CUP_BONUS = 0
D_DOMESTIC_CUP_BONUS = 0
D_HOME_BONUS = 0
D_HOME_BONUS = 0
D_FINAL_BONUS = 0
D_RIVAL_BONUS = 0
D_CLEAN_SHEET_BONUS = 2
D_BLOW_OUT_BONUS = 0
D_HATTRICK_BONUS = 2
D_STREAK_BONUS = 0
FAN_START_AT = 45
BID_POINT_INCREMENTS = 0.3
// player value tweakers
PLAYER_VAL_MAGIC_NUMBER = 39000000
PLAYER_VAL_MAGIC_POWER = 11
PLAYER_VAL_OVERALL_DIVIDER = 195
PLAYER_VAL_LOWEST_BASE_VALUE = 100000
PLAYER_VAL_MUTLIPLIER_OLDER_THAN_35 = -0.60
PLAYER_VAL_MUTLIPLIER_OLDER_THAN_30 = -0.30
PLAYER_VAL_MUTLIPLIER_OLDER_THAN_25 = 0.10
PLAYER_VAL_MUTLIPLIER_OLDER_THAN_20 = 0.00
PLAYER_VAL_MUTLIPLIER_OLDER_THAN_15 = -0.05
PLAYER_VAL_MULTIPLIER_CONTRACT_4_PLUS_YEAR = 0.3
PLAYER_VAL_MULTIPLIER_CONTRACT_3_YEAR = 0.3
PLAYER_VAL_MULTIPLIER_CONTRACT_2_YEAR = 0.3
PLAYER_VAL_MULTIPLIER_CONTRACT_1_YEAR = -0.1
PLAYER_VAL_MULTIPLIER_GOLD_PLAYING_STYLE = 0.15
PLAYER_VAL_MULTIPLIER_SILVER_PLAYING_STYLE = 0.1
PLAYER_VAL_MULTIPLIER_BRONZE_PLAYING_STYLE = 0.05
PLAYER_VAL_MULTIPLIER_NO_PLAYING_STYLE = -0.05
PLAYER_VAL_PRESTIGE_OVER_16 = 0.1
PLAYER_VAL_PRESTIGE_OVER_12 = 0.0
PLAYER_VAL_PRESTIGE_OVER_8 = -0.1
PLAYER_VAL_PRESTIGE_OVER_4 = -0.25
PLAYER_VAL_PRESTIGE_OVER_0 = -0.35
PLAYER_VAL_PLAYER_INT_PRESTIGE_4_MULT = 0.1
PLAYER_VAL_PLAYER_INT_PRESTIGE_5_MULT = 0.35
PLAYER_VAL_MULTIPLIER_STRIKER = 1.15
PLAYER_VAL_MULTIPLIER_ATT_MID = 1.2
PLAYER_VAL_MULTIPLIER_DEF_MID = 0.75
PLAYER_VAL_MULTIPLIER_MID = 0.85
PLAYER_VAL_MULTIPLIER_CEN_DEF = 0.75
PLAYER_VAL_MULTIPLIER_DEF = 0.7
PLAYER_VAL_MULTIPLIER_GOALIE = 0.6
// player wage tweakers
PLAYER_WAGE_MAGIC_NUMBER= 40000
PLAYER_WAGE_MAGIC_POWER= 2
PLAYER_WAGE_OFFSET = 500
PLAYER_WAGE_MUTLIPLIER_OLDER_THAN_37 = -0.2
PLAYER_WAGE_MUTLIPLIER_YOUNGER_THAN_20 =-0.30
PLAYER_WAGE_MULTIPLIER_GOLD_PLAYING_STYLE = 0.2
PLAYER_WAGE_MULTIPLIER_SILVER_PLAYING_STYLE = 0.1
PLAYER_WAGE_MULTIPLIER_BRONZE_PLAYING_STYLE = 0.05
PLAYER_WAGE_MULTIPLIER_NO_PLAYING_STYLE = -0.05
PLAYER_WAGE_PLAYER_INT_PRESTIGE_4_MULT = 0.1
PLAYER_WAGE_PLAYER_INT_PRESTIGE_5_MULT = 0.2
PLAYER_WAGE_MULTIPLIER_STRIKER = 0.15
PLAYER_WAGE_MULTIPLIER_ATT_MID = 0.2
PLAYER_WAGE_MULTIPLIER_DEF_MID = 0.1
PLAYER_WAGE_MULTIPLIER_MID = 0.0
PLAYER_WAGE_MULTIPLIER_CEN_DEF = -0.05
PLAYER_WAGE_MULTIPLIER_DEF = -0.1
PLAYER_WAGE_MULTIPLIER_GOALIE = -0.1
PLAYER_WAGE_OVERALL_MAGIC_OFFSET = 0.05
PLAYER_WAGE_OVERALL_MAGIC_POWER = 5
PLAYER_WAGE_OVERALL_MAGIC_MULTIPLIER = 3
PLAYER_WAGE_BOSMAN_MULTIPLIER = 1.3
//currency values. NB. "CURRENCY" defined per locale
EXCHANGE_0 = 1 //EURO
EXCHANGE_1 = 0.86 //STERLING
EXCHANGE_2 = 1.41 //US DOLLARS
//Youth Accademy tweaks
MIN_ACCADEMY_PLAYERS = 3
MIN_PLAYERS_FOR_ACCADEMY_BOOST = 15
PROB_OF_FINDING_ACCADEMY_PLAYER = 7
YOUTH_ACCADEMY_REDUCTION = 10
MIN_ACCADEMY_PLAYER_AGE = 15
MAX_ACCADEMY_PLAYER_AGE = 17
//ticket price tweaks
TICKET_PRICE_L = 3.5
TICKET_PRICE_M = 6.5
TICKET_PRICE_H = 9.5
APPRECIATION_FACTOR_L = 5.0
APPRECIATION_FACTOR_M = 2.0
APPRECIATION_FACTOR_H = 1.0
MATCH_IMP_L = 0.8
MATCH_IMP_M = 1.0
MATCH_IMP_H = 1.4
ATTENDANCE_WEIGHT = 0.1
TICKET_SALES_MULTIPLIER = 300
TICKET_SALES_POWER = 2.5
TICKET_SALES_RAISER = 15000
TRANSFER_MIN_TEAM_SIZE = 16
BASE_REBIRTH_AGE = 17
SIGNING_FEE_PERCENTAGE = 1.0
RATING_DIFF_FOR_CPU_SCOUT_UPPER = 10
RATING_DIFF_FOR_CPU_SCOUR_LOWER = 3
REBIRTH_REDUCTION = 10
RENEWAL_PERCENTAGE = 10
BOSMAN_MULTIPLIER = 0.8
PROB_OF_REBIRTH = 100
TRANSFER_MIN_TEAM_SIZE = 16
MAX_PER_TEAM_SALES = 20
PROB_SELL_BEST_WORST = 20
PROB_PLAYER_IS_LOANED = 20
RATING_DROP_FOR_FORCED_SALE = 20
PLAYERS_LESS_THAN_DESIRED_FOR_FORCED_SALE = 1
TRANSFER_MIN_TEAM_SIZE = 16
PROB_SELLING_RANDOM_PLAYER = 30
MAX_PER_TEAM_BUYS = 20
IDEAL_NUM_PLAYERS = 23
STAR_INTEREST_THRESHOLD = 70
PROB_BUYING_PLAYER = 70
BUYING_PLAYER_RATING_DIF = 10
PROB_BUY_FIRST_PLAYER = 30
GREAT_TEAM_RATING = 80
SMALL_TEAM_THRESHOLD = 21
SMALL_TEAM_SIGNING_CHANCE = 80
SIGNING_CHANCE = 50
PROB_CPU_APPROACH = 6
PROB_CPU_OFFER = 40
FOR_LOAN_DIVIDER = 2
BID_VARIATION_DIVIDER_LISTED = 39
BID_VARIATION_DIVIDER_POACHED = 20
WAGE_OFFER_DIVIDER = 10
PROB_SELL_TO_OWN_LEAGUE = 1000
MAX_PLAYERS = 50
BONUS_MULTIPLIER = 20
CHANCE_OF_BOSMAN = 20
CPU_BUY_PRICE_RANGE_OFFSET = -15
CPU_BUY_PRICE_RANGE = 40
CPU_RANDOM_BUY_PRICE_RANGE = 75
CPU_RANDOM_BUY_PRICE_RANGE_OFFSET = -25
CPU_GOOD_PLAYER_BUY_PRICE_RANGE = 100
CPU_GOOD_PLAYER_BUY_PRICE_RANGE_OFFSET = 0
CPU_BAD_PLAYER_BUY_PRICE_RANGE = 50
CPU_BAD_PLAYER_BUY_PRICE_RANGE_OFFSET = -60
PROB_GOTO_UNKNOWN_LEAGUE_MOD = 500
PROB_GOTO_UNKNOWN_LEAGUE = 1
PROB_GOTO_MAJOR_EURO_LEAGUE = 5
PROB_SWAP_MAJOR_EURO_LEAGUE = 5
TRANSFER_PLAYER_DIF_BUY_MULT = 0.75
TRANSFER_PLAYER_DIF_LOAN_MULT = 0.5
PRESTIGE_OFFSET = -5
SAME_COUNTRY_BONUS = 2
DOUBLE_TIME_POINTS = 2
WAGE_OFFER_DIVIDER = 15
PRESTIGE_OFFSET_CN = -3
SAME_COUNTRY_BONUS_CN = 0
DOUBLE_TIME_POINTS_CN = 0
WAGE_OFFER_DIVIDER_CN = 10
TRANSFER_REALLY_NOT_HAPPY_THRESHOLD = -10
TRANSFER_WOULD_NEVER_SIGN_FOR_BONUS = -50
TRANSFER_WOULD_SIGN_FOR_BONUS = 5
HIGH_CLUB_IDENTIFICATION_BONUS = -2
LOW_CLUB_IDENTIFICATION_BONUS = 2
LOAN_OFFER_POOR_PLAYER_BUFFER = -15
MIN_APPEARANCES_FOR_POACHING = 10
GOOD_MIDFIELD_SCORING_RATIO = 6
GOOD_STRIKER_SCORING_RATIO = 2
GOOD_GOALIE_CS_RATIO = 4
GOOD_FORM_LEVEL_FOR_SALE = 70
BAD_MORALE_LEVEL_FOR_SALE = 50
PROB_OF_OFFER_WITHDRAWL = 50
PLAYER_STAR_PRESTIGE_THRESHOLD = 7
TEAM_MORALE_MINUS_LARGE = -8
TEAM_MORALE_MINUS_MED = -5
TEAM_MORALE_MINUS_SMALL = -3
TEAM_MORALE_PLUS_SMALL = 4
TEAM_MORALE_PLUS_MED = 7
TEAM_MORALE_PLUS_LARGE = 10
MONEY_MINUS_LARGE = -70000
MONEY_MINUS_MED = -40000
MONEY_MINUS_SMALL = -20000
MONEY_PLUS_SMALL = 40000
MONEY_PLUS_MED = 80000
MONEY_PLUS_LARGE = 120000
FAN_MINUS_LARGE = -8
FAN_MINUS_MED = -6
FAN_MINUS_SMALL = -3
FAN_PLUS_SMALL = 4
FAN_PLUS_MED = 7
FAN_PLUS_LARGE = 10
FAN_APP_FOR_NOT_PLAYING_FAN_FAVOURITE = -3
FAN_APP_FOR_PLAYING_FAN_FAVOURITE = 4
FAN_APP_FOR_SELLING_FAN_FAVOURITE = -10
JOB_SEC_MINUS_LARGE = -8
JOB_SEC_MINUS_MED = -6
JOB_SEC_MINUS_SMALL = -3
JOB_SEC_PLUS_SMALL = 4
JOB_SEC_PLUS_MED = 7
JOB_SEC_PLUS_LARGE = 10
TEAM_FATIGUE_MINUS_LARGE = -10
TEAM_FATIGUE_MINUS_MED = -7
TEAM_FATIGUE_MINUS_SMALL = -3
TEAM_FATIGUE_PLUS_SMALL = 3
TEAM_FATIGUE_PLUS_MED = 6
TEAM_FATIGUE_PLUS_LARGE = 8
PLYR_MORALE_MINUS_LARGE = -8
PLYR_MORALE_MINUS_MED = -5
PLYR_MORALE_MINUS_SMALL = -3
PLYR_MORALE_PLUS_SMALL = 4
PLYR_MORALE_PLUS_MED = 7
PLYR_MORALE_PLUS_LARGE = 10
SUB_MORALE_MINUS_LARGE = -8
SUB_MORALE_MINUS_MED = -5
SUB_MORALE_MINUS_SMALL = -3
SUB_MORALE_PLUS_SMALL = 4
SUB_MORALE_PLUS_MED = 7
SUB_MORALE_PLUS_LARGE = 10
INDIVIDUAL_MORALE_MINUS_LARGE = -8
INDIVIDUAL_MORALE_MINUS_MED = -5
INDIVIDUAL_MORALE_MINUS_SMALL = -3
INDIVIDUAL_MORALE_PLUS_SMALL = 4
INDIVIDUAL_MORALE_PLUS_MED = 7
INDIVIDUAL_MORALE_PLUS_LARGE = 10
INDIVIDUAL_FORM_MINUS_LARGE = -8
INDIVIDUAL_FORM_MINUS_MED = -5
INDIVIDUAL_FORM_MINUS_SMALL = -3
INDIVIDUAL_FORM_PLUS_SMALL = 4
INDIVIDUAL_FORM_PLUS_MED = 7
INDIVIDUAL_FORM_PLUS_LARGE = 10
INDIVIDUAL_FATIGUE_MINUS_LARGE = -10
INDIVIDUAL_FATIGUE_MINUS_MED = -7
INDIVIDUAL_FATIGUE_MINUS_SMALL = -3
INDIVIDUAL_FATIGUE_PLUS_SMALL = 3
INDIVIDUAL_FATIGUE_PLUS_MED = 6
INDIVIDUAL_FATIGUE_PLUS_LARGE = 8
INDIVIDUAL_INJURY_MINUS_LARGE = 2
INDIVIDUAL_INJURY_MINUS_MED = 1
INDIVIDUAL_INJURY_MINUS_SMALL = 0
INDIVIDUAL_INJURY_PLUS_SMALL = 0
INDIVIDUAL_INJURY_PLUS_MED = 1
INDIVIDUAL_INJURY_PLUS_LARGE = 2
//USER SCOUTING VARS
SCT_ABOVE_ = 1,3,6,9,12,15,17,20,22,25
SCT_BELOW_ = 50,40,30,20,16,13,11,8,5,1
SCT_DURATION_ = 0,10,20
PER_WEEK_SCOUT_CHANCE_OF_FIND = 15
TRANSFER_STAR_LEAVE_MORALEDELTA_S11 = -3
TRANSFER_STAR_LEAVE_MORALEDELTA_SUB = 1
TRANSFER_STAR_LEAVE_FANDELTA = -5
TRANSFER_STAR_ARRIVE_MORALEDELTA_S11 = 3
TRANSFER_STAR_ARRIVE_MORALEDELTA_SUB = -1
TRANSFER_STAR_ARRIVE_FANDELTA = 3
//tweak the initial money that you get when you start the mode
INITAL_MONEY_TWEAKER = 1.0
MORALE_ADD_OWNGOAL_ = 0,-1,-3,-5,-7,-9
MORALE_ADD_GOAL_ = 0,1,3,5,7,9
TEAMCHEM_BONUS_EXPERIENCE_THRESHOLD_0 = 3
TEAMCHEM_BONUS_EXPERIENCE_THRESHOLD_1 = 5
TEAMCHEM_BONUS_EXPERIENCE_THRESHOLD_2 = 7
TEAMCHEM_BONUS_0 = 5
TEAMCHEM_BONUS_1 = 10
TEAMCHEM_BONUS_2 = 15
TEAMCHEM_BONUS_EXPERIENCE_THRESHOLD = 95
// max experience is stored x 100 (so if you want a 1, make this 100).
MAX_EXPERIENCE_PER_GAME = 100
//EXPECTATION SYSTEM
EXPECTATION_LEAGUE_WIN_MIN = 85
EXPECTATION_LEAGUE_PROMOTED_MIN = 75
EXPECTATION_LEAGUE_PLAYOFFS_MIN = 65
EXPECTATION_LEAGUE_PLAYOFFS_MAX = 90
EXPECTATION_LEAGUE_ECC_MIN = 75
EXPECTATION_LEAGUE_ECC_MAX = 90
EXPECTATION_LEAGUE_EFA_MIN = 50
EXPECTATION_LEAGUE_EFA_MAX = 80
EXPECTATION_LEAGUE_TOP_HALF_MIN = 30
EXPECTATION_LEAGUE_TOP_HALF_MAX = 65
EXPECTATION_LEAGUE_RELEGATION_MAX = 35
EXPECTATION_LEAGUE_BOTTOM3_MAX = 35
EXPECTATION_DOM_CUP_WIN_MIN = 80
EXPECTATION_DOM_CUP_SEMI_MIN = 70
EXPECTATION_DOM_CUP_SEMI_MAX = 90
EXPECTATION_DOM_CUP_QUARTER_MIN = 60
EXPECTATION_DOM_CUP_QUARTER_MAX = 80
EXPECTATION_DOM_CUP_ROUND_X_MIN = 50
EXPECTATION_EURO_CUP_WIN_MIN = 85
EXPECTATION_EURO_CUP_SEMI_MIN = 70
EXPECTATION_EURO_CUP_SEMI_MAX = 90
EXPECTATION_EURO_CUP_QUARTER_MIN = 55
EXPECTATION_EURO_CUP_QUARTER_MAX = 75
EXPECTATION_EURO_CUP_SURVIVE_KO_MIN = 45
EXPECTATION_EURO_CUP_SURVIVE_KO_MAX = 65
EXPECTATION_TREBLE_PRESTIGE = 19
EXPECTATION_DOUBLE_PRESTIGE = 16
EXPECTATION_EXTRA_STAY_POSITIVE_BANK_MAX = 100000
EXPECTATION_EXTRA_SIGN_A_STAR_PLAYER_MIN_BUDGET = 60
EXPECTATION_EXTRA_SIGN_A_STAR_PLAYER_MIN_INT_PRES = 15
EXPECTATION_EXTRA_SIGN_A_STAR_PLAYER_MIN_PLAYER_RATING = 85
EXPECTATION_EXTRA_HOME_FORTRESS_MIN_TEAM = 50
EXPECTATION_EXTRA_HOME_FORTRESS_WIN_PERCENTAGE = 70
EXPECTATION_EXTRA_BUY_A_NEW_X_MIN_BUDGET = 40
EXPECTATION_EXTRA_OLD_AGE = 25
EXPECTATION_EXTRA_LONG_CONTRACT = 3
EXPECTATION_EXTRA_SPEND_X_ON_TRANSFERS_MAX_BUDGET = 40
EXPECTATION_EXTRA_SPEND_X_ON_TRANSFERS_MIN_OVERALL = 25
EXPECTATION_EXTRA_SPEND_X_ON_TRANSFERS_MAX_PERCENTAGE = 30
EXPECTATION_EXTRA_REDUCE_WAGE_BILL_BY_X_MAX_BUDGET = 50
EXPECTATION_EXTRA_REDUCE_WAGE_BILL_BY_X_MIN_OVERALL = 50
EXPECTATION_EXTRA_REDUCE_WAGE_BILL_BY_X_PERCENTAGE = 20
EXPECTATION_EXTRA_CLOSE_JOB_SEC_DIF = 20
EXPECTATION_EXTRA_CLOSE_PRESTIGE_DIF = 2500
EXPEC_SPENDING_TOO_MUCH = -4
EXPEC_BOUGHT_THE_WRONG_PLAYER = -4
EXPEC_NOT_MEETING_STAFF_UPGRADE = -3
EXPEC_MEETING_LEAGUE = 2
EXPEC_NOT_MEETING_LEAGUE = -2
EXPEC_HOME_FORTRESS_WIN = 4
EXPEC_HOME_FORTRESS_LOSE = -4
EXPEC_LOOSE_TO_RIVALS = -3
EXPEC_BEAT_RIVALS = 5
EXPEC_REDUCING_SPENDING = 3
EXPEC_SIGNING_PLAYERS_TO_LONG_CONTRACTS = 3
EXPEC_CUP_PER_EXTRA_ROUND_JOB_SEC = 3
EXPEC_EURO_PER_EXTRA_ROUND_JOB_SEC = 5
EXPEC_CUP_EARLY_PER_ROUND_JOB_SEC = -2
EXPEC_EURO_EARLY_PER_ROUND_JOB_SEC = -3
EXPEC_BOUGHT_THE_WRONG_PLAYER = -4
EXPEC_WRONG_CONTRACT_LENGTH = -4
EXPEC_WRONG_STAFF_IMPROVED = -4
EXPEC_BUYING_YOUNGER_PLAYERS = 3
EXPEC_RIGHT_STAFF_IMPROVED = 5
//VISUAL SIM
KIT_COLOUR_COMPARISON = 25
JOB_OFFERS_GAMES_TO_CHECK = 10
JOB_OFFER_RANDOM_CHANCE = 30
JOB_OFFER_PRESTIGE_DIVIDER = 2000
JOB_OFFER_FOREIGN_RAND_PROB = 15
FOREIGN_OFFER_PRESTIGE = 6
JOB_OFFER_PRESTIGE_SEASON_PRESTIGE = 10
JOB_OFFER_MAN_TO_CLUB_DIF_DIVIDER = 4
JOB_OFFER_MIN_TEAMS_FOR_FIRED_RANDOM_PICK = 5
JOB_OFFER_FIRED_CHANCE_OF_JOB = 20
//state thresholds
INEXPERIENCED_MANAGER_PRESTIGE = 2
EXPERIENCED_MANAGER_PRESTIGE = 5
VETERAN_MANAGER_PRESTIGE = 8
LOW_FAN_SUPPORT = 40
HIGH_FAN_SUPPORT = 70
LOW_TEAM_CHEM = 40
HIGH_TEAM_CHEM = 70
TEAM_OF_THE_MONTH_MORALE_BOOST = 3
//job security changes
JOB_SEC_DEBT_MOD = -10
//export ranges
MEDIUM_PRESTIGE_EXPORT_BOOST_LEVEL = 5
HIGH_PRESTIGE_EXPORT_BOOST_LEVEL = 8
//Growth values
PUNISHMENT_FOR_INJURY = -6
PUNISHMENT_FOR_NOT_PLAYING = -3
PLAYER_GROWTH_INJURY_PER_MATCH_XP = 0
PLAYER_GROWTH_DIDNT_PLAY_PER_MATCH_XP = 0
PLAYER_GROWTH_TEAM_PRESTIGE_MULTIPLIER = 0.7
PLAYER_GROWTH_DIST_FROM_POTENTIAL_MULTIPLIER = 0.6
PLAYER_GROWTH_XP_EARNED_MULTIPLIER = 0.5
PLAYER_GROWTH_XP_AVG_MATCH_RATING = 65.0
PLAYER_GROWTH_XP_MATCH_RATING_MULTIPLIER = 1.2
//Youth
PROB_OF_FINDING_ACCADEMY_PLAYER = 2
//Training
TRAINING_ATTEND_XP = 100.0
TRAINING_ATTRIB_XP_OFFSET = 10
TRAINING_FATIGUE = 20
TRAINING_LOW_FATIGUE = 85
TRAINING_INJURY_CHANCE = 1
TRAINING_LOW_FATIGUE_INJURY_CHANCE = 6
TRAINING_MODERATE_INJURY_CHANCE = 8
TRAINING_SEVERE_INJURY_CHANCE = 2
//Friendly Match Decline Values
FRIENDLY_MATCH_DECLINE_MIN = 5
FRIENDLY_MATCH_DECLINE_MAX = 2 |